During my summers off I like to dabble in smaller games I can make myself.
My latest project is an Idle Baking game for Android and iOS called Idle Baker Boss.
[Xbox 360 and Playstation 3 skus]
Worked on the Ultimate Team gameplay. Tasked with implementing a new grid navigation system to the menu and tutorial voice overs. Used C++ and Actionscript.
[PC Sku]
Worked on adding brush tools/ modifying brush tools to allow for different terrain placement and modifications such as rough, heavy rough and cart paths.
Used C#, Unity
[Wii sku]
Tasked with completing an award system, front end re-skinning, and player trail effect, and adding flags and camera flashes to the crowds randomly.
Used Actionscript and C++;
[Xbox 360 and Playstation 3 skus]
Tasked with creating a system for allowing users to have multiple lineups, and manage them all, as well as various initial flow changes and UI reskinning work. Used C++ and Actionscript.
[Wii sku]
Tasked with creating various tools to help the audio engineers and producer visualize the tracks without having to play through the game. This required writing c# tools to parse through xml files and display a full view of the entire track. Also tasked with creating a tool to parse through the game data to detect duplicates err
[Wii sku]
Tasked with creating various tools to help the audio engineers and producer visualize the tracks without having to play through the game. This required writing c# tools to parse through xml files and display a full view of the entire track. Also tasked with creating a tool to parse through the game data to detect duplicates errors, and impossible to achieve or process combinations for the user.
[Wii Sku]
Temporarily on this project for bug fixing, with UI, and AI.
Used LUA.
[Wii sku]
Tasked with reskinning the front end UI.
[Nintendo DS Sku]
Added to this project Post Alpha for bug fixing as a generalist.
Used C++.
[Wii, PSP, and Playstation 2 skus].
Tasked with reskinning the frontend UI and adding an achievement system feature into the game. This required a brand new Manager for all "awards" as well as a front end notification system with 2d animations, sound effect hookups, and hooks throughout many sections of gameplay and event systems.
Implemented analytics system into Mighty Battles.
Used C++, cscript(torque), python, Objective-C, & Java.
Tasked with updating all legacy games codebases to newer versions of iOS and Android in order to update third-party monetization SDKs.
Handled updating events for legacy titles. Used C++, cscript(torque), python, Objective-C, & Java.
Tasked with updating all legacy games codebases to newer versions of iOS and Android in order to update third-party monetization SDKs. Created Java based tool to allow management to update live event data. Used C++, cscript(torque), python, Objective-C, & Java.
Tasked with updating all legacy games codebases to newer versions of iOS and Android in order to update third-party monetization SDKs. Fixed bugs. Handled updating events for legacy titles. Used C++, cscript(torque), python, Objective-C, & Java.
[iOS and Android Sku's]
Assumed a Section Lead role tasked with assisting a group of Software Engineers throughout the project with a lot of social features heavily dependent on the Facebook API. Primarily focused on Client Server architecture and save systems.
Used C#, Java.
[iOS / Android]
Tasked with porting Madden 11 from the Wii over to mobile platforms. Implemented new Kick meter functionality.
Used C++ and Actionscript.
iOS game where users compete to predict the outcome of rugby games. Tasked with writing the front end display code. Used javascript, PHP, CSS, AJAX.